Orc

Orc Traits
'Ability Score Increase. 'Your Strength score increases with 2.

'Age. 'Orcs reach adulthood at age 12 and live up to 50 years.

'Size. 'Orcs are usually close to 6 feet tall and weigh between 200 and 250 pounds. Your size is Medium.

'Speed. 'Your base walking speed is 30 feet.

'Darkvision. 'You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

'Aggressive. 'As a bonus action, you can move up to your speed towards an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

'Languages. 'You can speak, read, and write Common and Orc.

'Subrace. 'Orcs are subdivided in 3 groups; The forest dwelling wildfangs, the cave traveling shadowclaws, and the magically inclined primaltusks. Choose one of these subraces.

Wildfang
'Ability Score Increase. 'Your Constitution score increases with 1.

'Powerful Build. 'You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

'Menacing. 'You are trained in the Intimidation skill.

Shadowclaw
'Ability Score Increase. 'Your Charisma score increases with 1.

'Light Sensitivity. 'You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

'Superior Darkvision. 'Your darkvision has a radius of 120 feet.

'Steadfast Mind. 'Your ancestor's enslavement by mindflayers have caused them to grow resistant against their mental attacks. You have advantage on saving throws that would force you to lose control over your own body. (These are effects such as the Crown of Madness spell or a ghost's Possession trait.)

Primaltusk
'Ability Score Increase. 'Your Wisdom score increases with 1.

'Elemental Infusion. 'When you hit a target with a melee attack you can decide to deal extra damage to it equal to your total level. This damage is either fire, lightning, or cold damage. After you use elemental infusion you can't do so again until you complete a short or long rest.